As my bar feature structure is more complicated than the previous models, it was best to try and cut the face to prevent a tedious process of stiching it back together at the point where I sliced the figure.
I put the object and a large plane onto layer 3 so as to isolate them (M/ 3rd box/ and use the `~ key to get back the whole scene)... I then moved the plane up to where I wished to cut the shape sectionally. Then I selected the object SHIFT+ the plane/ W/ Difference/delete and you're meant to be left with the cut shape desired.
This appeared to be working well. However when I applied the normals checking process to this object, I noticed it was chaotic with normals and faces as seen below:
I also started to notice gaps in the facade, but was struggling to find the actual vertices to stich it back together as previously done in the first 2 models. I will go and see Simon in the workshop about this next week.
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