21 May 2011

Option 2 for tidying blender file ready for 3D rapid prototype exporting

As my bar feature structure is more complicated than the previous models, it was best to try and cut the face to prevent a tedious process of stiching it back together at the point where I sliced the figure.

I put the object and a large plane onto layer 3 so as to isolate them (M/ 3rd box/ and use the `~ key to get back the whole scene)... I then moved the plane up to where I wished to cut the shape sectionally. Then I selected the object SHIFT+ the plane/ W/ Difference/delete and you're meant to be left with the cut shape desired.


This appeared to be working well. However when I applied the normals checking process to this object, I noticed it was chaotic with normals and faces as seen below:


I also started to notice gaps in the facade, but was struggling to find the actual vertices to stich it back together as previously done in the first 2 models. I will go and see Simon in the workshop about this next week.

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