25 April 2011

Creating skin and hair particle paths using empties and force fields

Create empties in the scene now to influence particle flow much like a magnet attracts magnetic objects. Be in top view and Add/Mesh/Empty. Object icon/Physics icon, choose Fields: Spherical/ Strength= -21.0.

NOTE: the +/- of strength determines whether the particles will be drawn (-value) towards the empty or repelled in the opposite direction (+ value).

To create hair from our particle pathways that have been formed through interaction with the empty field force points, we go to Object/ Particle Buttons/ Particle System/ Hair (10 not 4000)/ Visualisation Steps:7, Render: 9, BSPLINE/ Edit/ Modifier/Convert and move another beside it so we can see the difference of before and after when I apply the skin effect.
The object on the left has had Faces (F)/ Skin Faces/ Loop/ TAB… and here you go:


Here is another example of this technique I did in our class tutorial:

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