This week we experimented with fluid simulation in Blender. Firstly, I brought my folie into blender by exporting it in 3D as an object from Sketchup Pro, into Blender via import and wavefront.obj.
Then I set the folie up in a cube to give the fluid simulation a domain, made a couple of obstacles for the water (sphere above) to flow up on and ideally then see how a wave would react with the folie structure.
Before starting the experiment, it was best to set up my camera but I had a couple of issues when testing the scene in render view.
As you can see on the screen, it looked like I had my lens large enough to get everything in....
But this didn't seem to be the case! So I adjusted my lens settings and made the lens smaller to fit the whole render in.
I then wanted to test whether my simulation of water would actually run off the plane, or seep through it as we experienced in class.
The plane was not effective once again as you can see in a later slide of the animation.
Interestingly when I applied the wave modifier to the sphere it took on a really lovely pod like organic form which was a nice contrast to the shape angles below (in the puddle). When trying to animate the scene I was having issues which has prevented me from playing around with more simulations for this week, but I'll get onto this after we are able to touch base in the tutorial this week.
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