Now it was time to apply a domain with gravity alterations to get that side push of fluid in the simulation. I made a cube and attributed it the domain with Bn: Surface Sub 2, Smoothing 1.5/ Ad: Gravity x=-7.8, z= -9.81 and BAKE
I noticed with this horizontal push that it was essentially running off the model and sliding down an invisible wall to the side that was too big. So I changed my domain size to fit more proportionally with the rest of the scene.
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