21 April 2011

Making a tsunami

Due to the fact that google blogger has now removed the upload video link in it's posts settings, I created a youtube account and have been trying to upload my experiments via youtube with the intention of posting a link of the url on my blog for your reference. This however is taking 35 minutes to upload each video and so I will have to look into my compression settings in our tutorial tonight to dramatically speed up this process hopefully.

The link I am posting now however is from when Ben taught the class how to push fluid in our simulations side ways by essentially altering the gravity settings.

I set up the scene within a cube, where I had a flat cube (obstacle), cylinder just above the plane (fluid/ volume: both/ boundary type: free), and rectangular prism as the object for the water to hit and go over (obstacle). I set the cube's fluid settings to domain/ Bn: surface sub:2; smoothing: 1.5/ Ad: Gravity x:-7.8, z: -9.81) then BAKE.



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