I wanted to test out what modeling features blender had available today and simple aspects of it's interface. Here are some of the experiments:
META MESHES
Spacebar/ Add/ Meta Meshes... they morph into one another or can act as individual identities.
VIEWS
Bounding Box
Shading
Solid
Wireframe
SHADING/MATERIALS
Colour application to object: Red
Sphere application to object: Green (basically the reflective areas are tinted green where light hits the surface)
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