28 April 2011

Exploring Blender's Modelling Features

I wanted to test out what modeling features blender had available today and simple aspects of it's interface. Here are some of the experiments:

META MESHES
Spacebar/ Add/ Meta Meshes... they morph into one another or can act as individual identities.




VIEWS
Bounding Box


Shading


Solid


Wireframe



SHADING/MATERIALS
Colour application to object: Red


Sphere application to object: Green (basically the reflective areas are tinted green where light hits the surface)

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